David Nordlundh
Freelance Developer


I'm a freelance developer focusing on creating fun and engaging digital experiences.
Work usually range from campaign sites and apps to games and interactive installations.
Previous clients include: EA Sports, IKEA, Toyota, SVT, Lionsgate and Universal Studios.
I'm always interested in new projects, so don't hesitate to get in touch!


Selected Work

filfejden spela

Filfejden

Development (iOS, Android + Web)
Download for free on App Store, Google Play or play online.
An addicting game inspired by the classic Pacman made for Verum Hälsofil (swedish sour milk). A FSWL Devices production made together with designer Anton Ahlin and developer Arek Glod.
icaplay

ICA Play

Development (iOS + Android)
Download for free on App Store / Google Play .
An app for viewing ICAs more than 300 TV commercials. A KING project produced by FSWL Devices by designer Anton Ahlin, developer / project manager Arek Glod and myself.

The Parcel Memory

Lead Web & Game Development
The worlds largest memory game created to promote the green parcels from The Swedish Postal Service. Åkestam Holst had the idea and FSWL where I worked as a developer at the time did some awesome production work. The campaign ended up recieving a bunch of awards which is always fun (D&AD - Winner, Lovie Awards - Bronze & Gold, Cannes - Shortlist & Bronze, Webby - Nominee, Clio - Shortlist, Resume - Månadens kampanj).

Sweco Interaction

Game Development
A multi-device cooperation simulator game that shows that good teamwork pays off.
Åkestam Holst & Plan 8 came up with the idea, I was in charge of the game development at FSWL.
ica spela

ICA - Håll nollan mot Anders Svensson

Game Development & Animation
Play to win tacos!
Game for ICA that went live during the European Football Championship 2012. Made together with the talanted team at FSWL More than 4000000 balls fired at more than 70000 players during the one month competition time.

Aces of Steam

Game Development & Animation
The first app Developed by Problem Bob, a company that I founded together with Jonas Bergstrand and Jonas Björkman. The game lets up to four players gather around one iPad. Grab one of the four controllers and steer your aircraft to victory. Automatic guns and power-ups help you while you blast your friends out of the sky in the chase for the precious clouds. Last man standing wins. If you are less than 4 players you can always take on our beloved Aces (AI) that appear automatically when a controller is not in use. While you take a break from playing there is also a lot of extra artwork and randomness to explore, drag the screen and tap around.
Let the fight for the clouds begin! Get it on the App Store!
nyamojligheter

Nya Möjligheter

Development & Animation
Art Director - Jonas Björkman, The Art of job, Illustrator - Jonas Bergstrand, Copywriter - Alexander Gjers
Campaign for Merajobb.se to promote seekers to look for a wider range of jobs. Archived version of the site.
ipren

Iprenjakten.se

Development & Animation
Make a new song for Ipren. and win up to 50.000 SEK. Made together with FSWL.
fmv

FMV

Development & Animation
Extensive interactive presentation made for The Swedish Defence Materiel Administration (FMV).
Art direction/Design/concept by Confetti and awesome 3D work by Good Motion
punisher

Punisher

Motion Design and Development
I was a part of the team at Neoganda that created the online experience for "Punisher: War Zone". I came into the development of the site pretty late, so I was not part of the pitch but I worked on the site on and off for more than two months. I created a fair amount of motion loops, embelishments and did some coding for the main site. I also did a lot of motion work on one of the larger sub-sites "Legacy". Team: Creative Director - Gabe Rubin, Art Director - Jonah Levine, Developer - Jamie Green, Designer/Developer - Gabe Watkins, Developer - Kaiyi Wong

Have a good day!

and don't be afraid to get in touch.
E-mail | Twitter | Facebook